The line between movies and game just blurred a lot today. Game engines are getting more powerful very quickly. This Unreal Engine 5.0 demo running on Playstation 5 is amazing. Nanite and Lumin look like great additions for game developers. Congratulations to Epic Games! I can’t wait for the first game to use this technology.

Motion Picture And TV Engineers To Honor Paul Debevec

Paul Debevec is among the honorees to be included at the Annual SMPTE Awards Gala.  On October 26, 2017 SMPTE, the Society Of Motion Picture And Television Engineers will honor Paul Debevec with the SMPTE Progress Medal for his contributions to visual effects technology.  Paul Debevec’s work enables studios to reproduce real-world lighting condition.  Paul Debevec is known for his development of high dynamic range photography.  He pioneered the use of HDR light-probes to recover lighting from real environments.  This technology adds to the realism of modern visual effects.  His work is used in virtually every movie and television show that includes photo-realistic lighting. Debevec is currently adjunct professor at University Of Southern California’s Institute For Creative Technologies and Senior Staff Engineer at Google VR. Find out more about Paul Debevec’s work here:  http://www.pauldebevec.com/

Panasonic’s New Sensor Tech For HDR

Panasonic sensor technology research shows they are developing sensors for future products that have the capability to capture high dynamic range images in a single exposure.  This will make is possible to have cameras using a global shutter with an incredibly wide dynamic range.

Here’s a link to more information regarding the research from Panasonics.  Much of the document is in Japanese but it is well illustrated and parts are in English so some may find it interesting.  Panasonic.com

This promises to bring increased quality to a range of camera products.  Let’s hope that it happens soon.